The King’s Ransom had been at sea for three months since it began its final voyage from the fallen city of Tostlin when the ship’s master of tops, Lira Chumcutter, finally sighted land. After determining the vessel’s position, Captain Dradius guided the ship to its destination, the community of Sojourn. Aboard were the final evacuees from the Five Cities, including four passengers of special note:
- Thogal Faithhammer, a dwarven cleric of Moradin, charged with delivering the sacred Phoenixflame Forge to Sojourn.
- Bronn Thunderhoof, a young human fighter and somewhat unwanted traveling companion of Thogal.
- Mstislav, a dragonborn warlord skilled in the tactical arts.
- Nadarr, a dragonborn sorceror whose arcane tutor teleported him aboard the King’s Ransom moments before his tower was overrun by the gnolls of the Demonruck.
Upon docking in Sojourn, the ship’s passengers were greeted by Lieutenant Sesar of the City Watch, who explained some of the general layout of the community and suggested that newcomers could stay at Salutation Hall. He then gave each new arrival a brief physical inspection, while his underling Gabrella Gutterstone surveyed the group for useful skills. Upon learning that Thogal was a cleric of Moradin, Gabrella commented that the community would be glad of his arrival, as the faithful of Moradin had been making due with the less than inspiring leadership of the elderly Drogus Forgetender.
After disembarking from the King’s Ransom, Thogal and Bronn stopped briefly in Market Square before continuing onward to deliver the Phoenixflame Forge to Moradin’s Anvil, a blacksmith shop where Sojourn’s shrine to Moradin was located. Upon arriving at the blacksmith’s, the pair met Hurgur Breodine, a dwarven smith whose badly disfigured face remained hidden behind a mask of finely beaten silver. Hurgur was indeed pleased by the arrival of the new cleric of Moradin, and he sent his apprentice to awaken Drogus Forgetender. After the elder priest arrived, Thogal made inquiries about the character of Sojourn before finally delivering the sacred forge into the hands of his fellow clergy. Based on what he’d learned, Thogal made arrangements to house Bronn and himself in the residence of the local hedge mage, Pugnuccio.
Meanwhile, Mstislav decided to follow the Watch’s advice and rented a space for himself at Salutation Hall. While there, he talked briefly with the owner, Nasami Gil. From her he heard that the townsfolk had recently come to be plagued by a debilitating and potentially lethal illness that none of the residents had ever previously encountered.
At that very moment, Nadarr was across town at Bigfeller’s Tavern, where tavern owner Darvit Bigfeller got him caught up on local happenings. Darvit mentioned the disease as well, and also suggested that if Nadarr was looking to earn some coin, he should talk to the mayor’s advisor, Shadis Narleem. When Nadarr indicated that he’d be interested in meeting with Narleem, Bigfeller said that he’d arrange it if the adventurer returned that evening. Sensing an opportunity, Nadarr gathered Mstislav, Thogal and Bronn.
That evening, the group gathered at Bigfeller’s Tavern and met with Shadis Narleem and Roy Shepherd. Shadis explained that Roy Shepherd was a shepherd, as his name suggested, and that during the wanderings of his flock he had spotted a group of fey (Roy was unable to differentiate between elves and eladrin) gathered at a strangely adorned tree a couple of days travel from Sojourn. Shadis further explained that a week earlier she had sent a small group to see if the fey knew anything that might prove useful in treating the local illness, but the group had not returned. She then offered Bronn, Mstislav, Nadarr and Thogal employment, asking them to locate and negotiate with the fey and hopefully learn the fate of the missing locals. Eager to make a name for themselves and earn some coin, the group agreed.
In order to facilitate travel, the next morning the group borrowed a cart and mule from local carter Bogdren “Boggy” Carter. They then set out in the direction that Roy Shepherd had indicated. As the day approached its end and the sun began to set, the journey was interrupted by the sound of a man’s screams of pain issuing out from a hilltop ruin.
Approaching the ruin, the party saw that a captive human had been tied to a wall, where he was being tormented by a group of elves. The elves apparently knew that the adventurers were coming, because they immediately launched a savage attack with bow and sword. Although several of the heroes suffered deep wounds, the party was eventually triumphant over the fey. As they freed the elves’ prisoner, Nadarr searched the corpses of the fallen fey, upon which he found a dagger of peculiar design. Examining it, he determined that it was magical in nature, but little else.
XP: 150 per character