Having defeated the elven brigands infesting the ruin on the hill, Bronn Thunderhoof, Mstislav, Nadarr and Thogal Faithhammer freed the prisoner of the fey, who revealed himself to be Leslie Redshirt of the group that Shadis Narleem had sent from Sojourn a week earlier. Leslie explained that his group had been surprised by the elves and taken prisoner, but that due to the vicious treatment that they had received, he was the only remaining survivor. Having a working knowledge of the elven language, he had managed to overhear that the elves were on the run from some force that they feared to the east, but that they were awaiting the arrival of their overdue leader Polenadnun Toraethmae. With Leslie’s help, the rescuers built stone cairns for Sojourn’s dead and made camp for the night.
With the arrival of the following dawn, the party decided to continue their quest for a less hostile group of fey. Eventually they came across the tree, adorned with brightly polished pieces of metal, described by Roy Shepherd. It was here that they met Lithrindad, a young elf who spoke a small amount of Common speech. Lithrindad appeared far friendlier than the elves that had previously been encountered, and when it was explained to him that the party had a message to deliver to the leaders of the fey, he offered to take them to meet someone with greater authority. After some discussion, his offer was accepted.
After traveling for most of the afternoon, Thogal, Nadarr, Mstislav, Bronn and Leslie were introduced by Lithrindad to Ysammi Ethra and his fey companions. With them was Polenadnun Toraethmae, who had been taken prisoner by the other fey. Upon hearing of Sojourn’s plight, the fey identified the illness as a “crib pox” that normally afflicted their children in minor ways but was not serious to their people. Ysammi Ethra remembered, however, being taught that when the fey had first arrived in the area, the illness caused a great deal of serious damage before generations of adaptation eventually blunted the effects. Although he could not recall how it had been treated, he did remember that the fey had learned a method for treating the illness from the lizardfolk Murkstill Tribe living in a swamp to the southwest. He gave directions to the swamp, and suggested that the party take Polenadnun Toraethmae, who he identified as a murderer and primordialist, to offer the Murkstill Tribe as an offering. It was strongly implied that the lizardfolk would devour Toraethmae if that were to happen. The group decided that Ethra’s plan was a good one, and accepted the captive Toraethmae into their custody.
Before departing, Thogal asked what the purpose of the metal-bedecked tree was, and Ysammi Ethra explained to him that it marked the borders of the one of the many dragon territories that had been divided up after the fall of the draconic empire of Arkhosia. As the group left the fey behind and began their journey to the swamp of the lizardfolk, Leslie Redshirt opted to leave them and return to Sojourn. Bronn felt some conflict about the notion of giving Polenadnun Toraethmae over to the lizardfolk to be eaten, and he discussed the matter with the eladrin convict. Toraethmae admitted that he was an outlaw, but he warned Bronn that Ysammi Ethra had given him to the adventurers in order to avoid the consequences of performing the task himself, and the Murkstill Tribe was as likely to devour Bronn and his friends as they were to eat him. Thogal grew weary of hearing the discussion, and called a vote as to whether or not Toraethmae should be given over to the lizardfolk. The vote decided that he should be, and so the party continued onward.
Upon arriving at the swamp, the party lit a signal fire as Ysammi had instructed, and after some waiting they were approached by a lone lizardfolk guide named Ssrasha. Once Nadarr explained to him that the party wished to offer Toraethmae as a gift to the Murkstill Tribe, Ssrasha decided to lead them through the swamp. Unfortunately, as the group made its way through the swamp, it was attacked by a crocodile, which in turn drew the aggressive attentions of other wildlife. After a fierce battle (during which Ssrasha hid up a tree and offered no assistance) the fauna was driven off, and the journey deeper into the heart of the swamp continued.
XP: 200 per character (350 total)